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Bored to Death With Drawn to Death

  • Writer: Tristan Biggs
    Tristan Biggs
  • Apr 5, 2017
  • 2 min read

There was a time where large breasted women in skimpy outfits drawn crudely with a Bic pen were all the rage for metal heads in High School... and that was in High School.... approximately 20 years ago. It is this aesthetic that Drawn to Death tries to capture, while presenting a fast paced multiplayer shooter. It does this, but who cares?

Full disclosure, I didn't play the multiplayer part of the game proper, just the tutorial. It was enough to be offensive, juvenile, completely out of touch, and just downright garbage. I hesitantly went into the game proper, which was quite difficult mind you, as I couldn't read any of the menu options. I see that they went all in with the pen and paper high school (circa 1990) notebook doodles, but holy shit guys, at least try to have the game be easy to read. I did try though, just to give the game a fair shake.

Error!

Couldn't even access a game within the first 20 minutes of gameplay, not for loading times, but a massive error, with no explanation on screen that booted me back to the title screen after waiting for what felt like an eternity for the lobby to populate and load.

I was already completely unimpressed with how, I'll say it again, out of touch the game was and this was the final straw. I will be deleting this game tonight, and it is very rare that I feel so strongly about a game. I don't want to tear into David Jaffe too much here, but this really felt like he pitched the game and took over the design decisions and no one advised him to fix the issues with the offensive aesthetic choices because of who he is. The emperor needs new clothes.

 
 
 

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